Enchantments

These are all of the Enchantments that TragicMC2 adds.

Weapon/Tool enchantments
These are Enchantments that are meant to be applied only to weapons and tools. These generally affect combat or allow tools to do things more easily. Most of the extra non-damage effects have a chance to occur, which increases with higher Enchantment levels.

Decay

 * Max Level: V
 * Conflicts with: Slay, Absolve, Rune Break, Smite, Sharpness, Bane of Arthropods
 * Description: Does increased damage to Natural type mobs such as Jabba, Wisp, and Inkling.

Absolve

 * Max Level: V
 * Conflicts with: Slay, Decay, Rune Break, Smite, Sharpness, Bane of Arthropods
 * Description: Does increased damage to any creature that is Corrupted; has a chance to clear the Corruption from the mob as well.

Slay

 * Max Level: V
 * Conflicts with: Decay, Absolve, Rune Break, Smite, Sharpness, Bane of Arthropods
 * Description: Does increased damage to Beast type mobs such as Minotaur, Ragr, and Apis.

Rune Break

 * Max Level: V
 * Conflicts with: Decay, Absolve, Slay, Smite, Sharpness, Bane of Arthropods
 * Description: Does increased damage when attacking with magic damage.

Vampirism

 * Max Level: III
 * Conflicts with: Leech, Distract, Consume, Rust
 * Description: Takes part of the damage inflicted on enemies and heals the user.

Leech

 * Max Level: III
 * Conflicts with: Vampirism, Distract, Consume, Rust
 * Description: Takes part of the damage inflicted on enemies and restores part of your hunger.

Consume

 * Max Level: III
 * Conflicts with: Vampirism, Leech, Distract, Rust
 * Description: Takes part of the damage inflicted on enemies and converts into Doom. This has no effect if you have Doom disabled.

Distract

 * Max Level: III
 * Conflicts with: Vampirism, Leech, Consume, Rust
 * Description: Inflicts a random disorienting effect on enemies. Possibilities include Blindness, Nausea, Disorientation, and rarely Stun. It can inflict a few different combinations of these.

Rust

 * Max Level: III
 * Conflicts with: Vampirism, Leech, Consume, Distract
 * Description: Attacking an enemy with armour inflicts extra durability damage to the armour.

Combustion

 * Max Level: I
 * Conflicts with: Silk Touch
 * Description: When you mine a block, it auto-smelts it for you. This currently only applies to Vanilla and my own blocks, but I'll do something in the future to make this fully automatic.

Unbreakable

 * Max Level: I
 * Conflicts with: Unbreaking, Silk Touch
 * Description: The weapon cannot break (under most circumstances). It will simply be unable to be used until it is repaired.

Reach

 * Max Level: V
 * Conflicts with: Nothing
 * Description: Your melee weapon has increased range, allowing you to hit targets from further away. This may not work in some modded dimensions.

Multiply

 * Max Level: I
 * Conflicts with: Infinity
 * Description: Your bow can shoot multiple arrows, which split off at slightly different angles than your actual arrow. These arrows cannot be picked up. The arrow fired has a minimum draw-strength requirement in order to activate the Multiply effect.

Armor Enchantments
These are Enchantments meant specifically for Armor. They will either protect against certain types of damage or will inflict an effect on attackers. The non-protective Enchantments will have a chance to occur, with higher chance per higher Enchantment level.

Ignition

 * Max Level: III
 * Conflicts with: Paralysis, Toxicity, Elasticity, Death Touch, Thorns
 * Description: Enemies that hit you get set on fire.

Paralysis

 * Max Level: III
 * Conflicts with: Ignition, Toxicity, Elasticity, Death Touch, Thorns
 * Description: Enemies that hit you get stunned.

Toxicity

 * Max Level: III
 * Conflicts with: Paralysis, Ignition, Elasticity, Death Touch, Thorns
 * Description: Enemies that hit you get poisoned.

Elasticity

 * Max Level: III
 * Conflicts with: Ignition, Paralysis, Toxicity, Death Touch, Thorns
 * Description: Enemies that hit you get bounced away from you.

Death Touch

 * Max Level: III
 * Conflicts with: Ignition, Paralysis, Toxicity, Elasticity, Thorns
 * Description: Enemies that hit you get Wither inflicted on them.

Agility

 * Max Level: V
 * Conflicts with: Feather Falling
 * Description: You have a chance to dodge an incoming hit.

Luminescence

 * Max Level: I
 * Conflicts with: Nothing
 * Description: Allows you to emit light. Can be used on tools/weapons as well as armor. It has a bit of a "flickering" effect if you're standing still with it active, but otherwise will work smoothly when you're moving.