TragicMC 2

This is the 2.0 version of the 1.6 mod. Visit the Main page for up-to-date information about this verson!

Important Aspects
These are the important parts of the mod, integral to the entire thing.

Corruption
Corruption affects all living entities in the game. It will hurt most entities (including players), but it can also turn transformable mobs into something scarier. Some transformable mobs include the Gragul and the Stin. When they feel the effects of Corruption long enough, they have a chance to transform into a Mini-Boss. The Mini-Boss is tougher with higher damage, more health, new attack abilities, and sometimes a completely new attack style from its lesser counterpart. Currently no Mini-Boss can transform into a full Boss. Aside from that, the Stin has the ability to transform twice, once into a Greater Stin and once again into either a King or a Queen Stin.

Most of the time Corruption is contracted through being near a Plague mob, but the effect can also transfer by being hurt by something with it as well. Corruption can also be contracted just by being near something with it, though you will get a lesser effect from that particular method of infection. The fastest way to get rid of Corruption is to quarantine yourself away from any other entities. This will start a healing process as Corruption needs things to corrupt in order to stay alive. If you have a pet or other animal that is corrupted, you can give them a Golden Apple or Golden Sushi to remove the Corruption from them. This will also give them Immunity, which resists Corruption, for a very long time.

Doom and Doomsdays
Visit the newly created Doomsday page for more details regarding this!

Amulets
Visit the newly created Amulet page for more details about them!

Other Items
Visit this page to see a list of other blocks/items that the mod adds, still work-in-progress.

Mobs and Bosses
This is a full list of all of the Mobs and Bosses in the mod. Side note: mob healths will increase on Hard and decrease on Easy, this is configurable. Bosses do not spawn on Easy (this is also configurable) or Peaceful.

Mobs

 * Abomination
 * Archangel
 * Avris
 * Cryse/Star Cryse/Mega Cryse
 * Erkel
 * Fusea/Volatile Fusea
 * Gragul/Kragul
 * Harvester
 * Hunter
 * Inkling
 * Ire
 * Jabba/Janna/Jarra
 * Lockbot
 * Minotaur
 * Nano Swarm
 * Nor-Vox/Star Vox/Vox Stellarum
 * Parasmite
 * Pirah/Lava Pirah
 * Plague
 * Psygote
 * Pumpkinhead
 * Ragr
 * Ranmas
 * Seeker
 * Sirv
 * Stin/Stin Baby/Greater Stin/Stin King/Stin Queen
 * Tox/Pox/Magmox
 * Tragic Neko
 * Wisp

Utility

 * Kurayami

Bosses

 * Aegar
 * Apis
 * Claymation
 * Empariah (Yeti)
 * Enyvil
 * Kitsunakuma (Kitsune)
 * The Overlord
 * Polaris
 * Skultar (Death Reaper)
 * Time Controller

Potion Effects
This is a full list of all the Potion Effects that the mod adds in. Their IDs are handled dynamically so they do not have a set default value.

Positive Effects

 * Flight
 * Aqua Superiority
 * Immunity
 * Resurrection
 * Harmony
 * Invulnerability
 * Clarity
 * Convergence
 * Divinity

Negative Effects

 * Corruption
 * Disorientation
 * Stun
 * Fear
 * Cripple
 * Malnourish
 * Submission
 * Inhibit
 * Hacked
 * Lead Foot

Enchantments
This is a full list of the Enchantments that the mod adds. Their IDs are also handled dynamically so they do not have a set default value.

Weapon Enchantments

 * Decay
 * Absolve
 * Slay
 * Vampirism
 * Leech
 * Consume
 * Distract
 * Combustion
 * Multiply
 * Rune Break
 * Reach
 * Unbreakable
 * Rust
 * Luminescence

Armor Enchantments

 * Ignition
 * Paralysis
 * Toxicity
 * Elasticity
 * Death Touch
 * Elude
 * Rune Walker

The Collision
The Collision is the result of Corruption spreading across multiple dimensions, intersecting them into one big mess.

Getting There
To get to the Collision, you have to craft a Dimensional Key. You can craft it by combining a Bleeding Obsidian Orb, a Crying Obsidian Orb, a Dying Obsidian Orb, and a Nether Star. NEI is always recommended with this mod. You then hold right-click with the key in your hand and will get whisked away to the Dimension. Keep in mind that you need to be in the Overworld, otherwise it will just return you to the Overworld.

What to do There
I'm working on the Collision still, but currently there are a lot of challenging mobs that spawn there, as well as a ton of ores, including all of the Vanilla ores (Gold, Iron, Emerald, Diamond, etc.) and my mod's ores (Ruby, Sapphire, Tungsten, Red Mercury) and even XP ore which gives a ton of XP when you mine it. There are also Boss structures which may spawn with a Boss summon block that will spawn one Boss when you get near it (without invisibility active). Other structures that may spawn include the Obsidian Caverns, which generate with random openings and random offerings inside of the cavern. These caverns consist of the just the opening, a ladder going down encased in obsidian and glowstone, and a huge cavern at the bottom which may contain Boss summoning blocks or normal mob spawners. There will be more biomes added in the future, as well, maybe some day I'll ask for a few modders permission to include their biomes.

Biomes
There are 10 biome sets currently. Mob lists refer to mobs that are specific to that particular biome set. Mobs that spawn in every biome are the Plague, Tragic Neko, Erkel, Wisp and Time Controller, with special biome exceptions of course.

Decaying Biomes

 * Description: A dull, gloomy set of biomes with spikes from ancient dead creatures that have long been extinct
 * Variants: Wasteland,  Hills, Mountains, Valley
 * Mob list: Bats, Sirv, Skultar
 * Unique Generation: Bone spikes, mixed dirt

Painted Biomes

 * Description: A vibrant, lush set of biomes that are home to glowvine, the only place that it naturally generates
 * Variants: Forest, Hills, Plains, Clearing
 * Mob list: Janna, Pox
 * Unique Generation: Glowvines, Painted trees

Ashen Biomes

 * Description: A once pure set of biomes, since sodden by time and corruption
 * Variants: Hills, Badlands, Mountains
 * Mob list: Inkling, Gragul, Kragul, Nor-Vox
 * Unique Generation: Ashen trees, Rugged dirt

Starlit Biomes

 * Description: A bright, lackadaisical set of biomes that glows with the light from the stars
 * Variants: Cliffs, Prarie, Plateaus, Lowlands
 * Mob list: Star-Vox, Star Cryse, Vox Stellarum, Polaris
 * Unique Generation: Star crystals, Starlit trees

Tainted Biomes

 * Description: A dark, twisted set of biomes that seem to dim all of the light within them
 * Variants: Spikes, Isles, Scarlands, Rises, Lowlands
 * Mob list: Psygote, Stin, Greater Stin
 * Unique Generation: Large spikes (All variants but the Isles and Scarlands), Scarred terrain (Scarlands variant), Floating Isles (Isles variant), Eroded stone, Spike stone

Hallowed Biomes

 * Description: A bright, pure set of biomes that has such strong light that it often solidifies, if only for a moment
 * Variants: Hills, Forest, Prarie, Cliffs
 * Mob list: Archangel, Ire, Apis
 * Unique Generation: Hallowed Trees, Leaf trim, String Light, Pure Light, Fragile Light

Scorched Biomes

 * Description: A ravaged, fiery set of biomes, steam and geysers are commonplace
 * Variants: Wastelands, Scarlands, Valley
 * Mob list: Jabba, Magmox, Wisp, Kitsunakuma
 * Unique Generation: Molten Rock, Scorched Rock, Geysers, Steam Vents, Lava pits

Corroded Biomes

 * Description: A decaying set of biomes, sodded by nuclear waste
 * Variants: Veld, Steppe, Heights, Runoff, Fallout
 * Mob list: Fusea, Volatile Fusea, Jarra, Tox
 * Unique Generation: Toxic Sludge, Poisonous Gas, Explosive Gas pockets (underground), Toxic Cobblestone, Sludge Pits, Wicked Vines

Frozen Biomes

 * Description: A set of icy biomes, permafrost stifles the vegetation leaving only mosses and lichen to thrive
 * Variants: Tundra, Hills, Depths
 * Mob list: Ragr, Cryse, Snow Golems, Abomination, Empariah
 * Unique Generation: Permafrost (and variants), Iced Dirt, Moss, Lichen, Ice Spikes, Ice Stalagmites/Stalactites, Ice pit

Dark Forest Biomes

 * Descripton: A set of biomes that contains a forest of dark magic, which corrupted everything inside
 * Variants: Forest, Hills, Marshlands
 * Mob list: Parasmite, Inkling, Endermen, Enyvil
 * Unique Generation: Dark Forest Trees, Dark Vines, Blinding Gas, Drudge (in Marshlands), Darkwood

Crystal Biome

 * Description: A singular biome that generates with very hard to mine blocks, it is unknown of it's origins but it is a sight to behold (bugged in current release to generate with Dead dirt blocks but Spikes generate still)
 * Variants: None
 * Mob list: Ranmas
 * Unique Generation: Crystals, Crystal Spikes, Ranmas

Dimension-specific Content
The biomes are, of course, specific to it, as well as the mob variants that spawn in them such as the Janna and the Star-Vox. The Collision also has a few mobs that are specific to the entirety of the Collision, such as the Tragic Neko and Stin. The Collision also has lots of structures that may specifically generate there.

The Synapse
A neuro-network of the universe, who knows how much information comes and goes within the circuits that the Synapse contains.

Getting There
To get to the Synapse, in current release, the only possible way is to spawn in a Synapse Link or a Dimensional Key (Synapse). In future releases, you'll need to obtain an Aeris, which is a rare flower that generates at high altitude in random locations in the Collision (it may generate in any biome and on any solid block). Once you find this, you'll need to place it in a low (y-level below a certain point) place that cannot see the sky. It'll eventually become corrupted and once that occurs you'll need to break it and combine it with one of each of the Boss drops to form a Seed, which hen placed will generate the Corrupted Spire. Once that is generated, you'll need to fight through the spire until you reach the top floor where the Aegar awaits, once you kill it, it should drop a Synapse Link allowing you passage to the Synapse.

What to do there
The Overlord Core can be summoned with a Synapse Core, which is crafted from the drops of the various mobs in the Synapse. After gaining a Core, you'll need to place it on a plus shaped structure of Circuit blocks (plentiful in the Synapse) to summon the Overlord Cocoon, which starts the Overlord boss instance. Be weary that fighting the Overlord is a very tough fight. On death, the Overlord's essence may be dropped which can be crafted into amazing armor and an awesome weapon.

Biomes
The Synapse features only one biome, adopting a Nether-like generation, although at some point this may be changed to have multiple variants.

Dimension-specific Content
The "What to do There" section covers most of the content unique to the Synapse, but there are multiple mobs that only spawn there, there's multiple unique blocks available, as well, it is the only place that you can summon and fight the Overlord.

Structures
This mod adds multiple structures with configurable rarity, these range from simple tower structures to arena-like structures with Bosses

Boss Structures

 * Apis Temple
 * Death Circle
 * Kitsune Den
 * Celestial Temple
 * Corrupted Spire (generates a large multi-floor tower)
 * Empariah Cave
 * Claymation Ruin (multi-level, multi-room randomly generated structure)

Other Structures

 * Tower (has 5 variants depending on biome)
 * Obsidian Cavern (generates with a random opening and random cavern offerings)
 * Soul Tomb (generates out of a random block type)
 * Light Spire (generates with random composition)
 * The Outlook
 * Hacker Net
 * Dark Hut
 * Memory Cache
 * Cube Maze (generates a random set of openings and room offerings)
 * Spider Nest (generates in various shapes with randomized composition)
 * Dark Hut

Configuration
One of the important goals of the mod for me, when I first started on it, was to allow a crazy amount of configuration. As I've updated it and added tons of content, I've also added huge amounts of configurability, and there's still plenty of room for more. If you'd like to see an option that isn't already there, or if you don't think one is working to it's full ability, don't be scared to post about it to say so!

For more on this topic, head over to the still WIP Configuration page!