TragicMC 3/Achromy

Overview
Achromy is described by TragicNeko as being the "energy" system of the mod. Achromy interacts with the mod's Ability and Influence system in different ways.

Player
The player is able to use their own achromy to activate abilities and fill up chroma sinks. The player's achromy can be regenerated by attacking mobs, waiting, or by consuming a purity flask and will deplete when they are exposed to Corruption, taking damage, or by consuming a corruption flask. Inflicting more damage will restore more achromy per hit.

Knowledge
Knowledge is the level system that is used to increase achromy cap of the player. Knowledge is taken from the player if they are unable to recover from a corrupted state in time, but will always be at a minimum of 0 if they have no knowledge above level 0. Knowledge is leveled up by the player using their ability and performing relevant actions in time. See the Abilities page for more details on how leveling knowledge works.

Withdrawal
Withdrawal is a negative status effect that can take the form of having any amount of achromy below 0. If the player is not a consumed, they will be inflicted with the corruption status effect and must restore their achromy in order to avoid either dying or having knowledge taken away from them.

Consumed
If the player uses a Humanity Sacrifice, which can rarely drop from roaming bosses in The Collision's biomes or instanced bosses, they will instead use corruption to power their abilities. Several changes will be present:


 * Attacking enemies will give corruption instead of achromy.


 * Using a chroma sink will cause it to turn into a regress, which deducts achromy from items instead of adding achromy.


 * Enemies that give the player corruption (Entrophy Striders, Plagues, Wormbait) will increase the player's resource bar instead of depleting it.


 * Withdrawal's debuff is different. This does not have any impact on the gameplay aside from being a cosmetic difference.

Items
Items are able to be infused with achromy via using Remnants on an anvil. Some items like offerings can be infused with achromy and have no cap, albeit doing nothing. Weapons and armor, however, will increase in strength as they infused with more and more achromy. '''Items on the right side of an anvil slot will be destroyed, and the left slot will be granted the achromy. This can apply to weapons, so be careful while infusing equipment with achromy.'''

Weapons
Infusing weapons with achromy will increase their durability in the form of an increasing unbreaking enchantment. This is up to various levels, depending on their tier. Merokite weapons will gain damage and can be evolved depending on if they have their achromy value maxed out and have the desired influence. See the merokite weapons page for more details.

Armor
Similarly, armor can be infused with achromy via remnants. This works much the same as weapon infusions. See the Armor page for more details.