Items

This is a list of "the other items" not mentioned on the other pages. This will be split into multiple pages in the future, but is currently used to keep track of all the items. This will not have complete information and may be a bit out of date as it is a work in progress.

A few categories of items will not be included on this page. The links for those are, Amulets, Armour, Weapons, Tools and Food. The rest of the items on this page will be put into distinct categories.

Basic Ores
Red Mercury - Obtained via mining Red Mercury Ore in the overworld or the Collision. Generally used to make Red Mercury daggers and Red Mercury armour. Can also be smelted into quicksilver.

Tungsten - Obtained via mining Tungsten Ore in the overworld or the Collision. Generally used to make Tungsten Jacks, Tungsten Armour, Light Ingots, and Charms.

Ruby/Sapphire - Obtained via mining Ruby/Sapphire Ore in the nether or the collided dimension. These gemstones are mostly used to make charms.

Quicksilver/Solidified Quicksilver - Obtained via smelting Red Mercury. You can then combine five of them in a plus shape (+) to create "Solidified Quicksilver". This is generally used to make Dark Ingots.

In addition, one can find all the vanilla ores (Lapis Lazuli, Diamond, Emerald, Gold, Iron, Coal) in the Collided dimension. There is also the XP Ore which releases a lot of experience points when you mine it.

All new minerals added in by TragicMC can be made into blocks via a 3x3 square of the respective material.

Light Sources
Wax - Made from clay balls and Enchanted Tears. Used to make candles.

Light Orb - Placed by the "Everlasting Light" tool. These last forever until broken. They are transparent, can be walked through, and emit a dim light.

Candle - A decorative, dimmer torch. It will not prevent mobs from spawning as it is not bright enough.

Vanilla-based Blocks
Giant Potato - A storage block for raw potatoes.

Giant Carrot - A storage block for carrots.

Block of Bones and Rotten Block of Bones - Crafting a Deathly Hallow yields 16 of these blocks. If you combine the Hallow with a piece of Rotten Flesh, you'll get the rotten variant instead. Breaking these yield bonemeal.

Sandstone Pressure Plate - Just like a gold pressure plate.

Nether Brick Pressure Plate - Basically a retextured stone pressure plate.

Trap Blocks
Quicksand - Comes in three different flavours: Quicksand, Mud, and Drudge. They all do the same thing but have a different look. They allow you to fall relatively quickly inside of them, damaging you due to it being a full block with suffocation damage. It is possible to jump out of it and it is even possible for Horses to get out of it as well (though they require pretty good jump height). Three can be made by mixing one Living Clay, one Life Water, and either one Sand, Dirt, or Netherrack depending on the flavour you want. You can also easily find Drudge in the nether.

Basic/Decorative Blocks
Dead, Rugged, and Mixed Dirt - These dirt variants can be found in the Collision.

Dark Sand - Just like regular Sand, but with a darker look.

Dark Stone - Like stone, but darker. Naturally found in the Collision. Although purely an aesthetic effect, this can strain your eyes in low light levels. Mining this yields the cobblestone version.

Corroded Dark Stone - A variant of Dark Stone, but with a "corroded" look. Naturally found in the Collided dimension, although quite uncommon. Comes in Red, Green, Teal, Brown, Violet, and Navy. These spawn in certain "layers" in the Collision, based off of the seed.

Beveled Dark Stone - Crafted by putting the appropriate dark stone blocks in a 2x2 square. The difference is mainly aesthetic, just like how stone bricks are only aesthetically different from stone. Comes in Black, Red, Green, Teal, Brown, Violet, and Navy.

Spike Dark Stone - Created through crafting a 2x2 square of Beveled Dark Stone. Only comes in black, so only non-coloured Beveled Dark Stone is allowed. You can also find these in Spikes in a Tainted Spike biome in the Collision.

Eroded Stone - A dark stone that generates in Tainted biomes

Carved Eroded Stone - A variant of Eroded Stone, albeit it cannot be crafted from it.

Scattered Eroded Stone - A variant of Eroded Stone, albeit it cannot be crafted from it. This generates in the Tainted Scarlands biome.

Dark Cobblestone - The Cobblestone counterpart to Dark Stone.

Hot Dark Cobblestone - An aesthetic variant of Dark Cobblestone. An interesting quirk is that it behaves like netherrack when you light it on fire.

Toxic Dark Cobblestone - An aesthetic variant of Dark Cobblestone. Despite the name, it does nothing but sit there and obstruct your view like most other blocks.

Ashen Dark Cobblestone - An aesthetic variant of Dark Cobblestone.

Light Cobblestone - Just like Cobblestone, except that it emits a very faint light.

Frozen Light Cobblestone - An aesthetic variant of Light Cobblestone.

Glowing Light Cobblestone - An aesthetic variant of Light Cobblestone. It does not shine any brighter.

Crying, Bleeding, and Dying Obsidian - They are just like Obsidian, but with a slightly different look. Three can be made at a time by combining a 2x2 square of the appropriate Obsidian Orbs.

Smooth Netherrack - Made by combining a 2x2 square of Netherrack. Otherwise, virtually the same.

Beveled Netherrack - Aesthetic variant of Smooth Netherrack. Made by combining a 2x2 square of Smooth Netherrack.

Chiseled Netherrack - Aesthetic variant of Smooth Netherrack. Made by combining a 2x2 square of Beveled Netherrack.

Sculpted Netherrack - Aesthetic variant of Smooth Netherrack. Three are made by inputting 5 Chiseled Netherrack in an X shape.

Foxtail Rock - Aesthetic variant of Smooth Netherrack, but emits a dim glow. Four are created via a Kitsune Tail in the middle, surrounded by eight Smooth Netherrack.

Molten Netherrack - Aesthetic variant of Smooth Netherrack, but emits a bright glow. Four are created via a lava bucket in the middle, surrounded by eight Smooth Netherrack.

Darkened Quartz - Made by creating an "X" shape of 5 Nether Quartz and filling in the rest with 4 Dark Particles. This yields 4 Darkened Quartz Blocks, which is far greater in Quartz:Block efficiency than vanilla Quartz Blocks. Otherwise, this is the same as Nether Quartz Blocks, but darker.

Chiseled Darkened Quartz - Made by arranging 4 blocks of any variant of Darkened Quartz into a square. Interestingly enough, when placed, these retain a specific orientation unlike vanilla Nether Quartz. Otherwise it has the same exact look, but darker.

Darkened Quartz Pillar - Made by arranging 3 Chiseled Darkened Quartz in a vertical line, which yields two Darkened Quartz Pillars. These are virtually the same as their vanilla counterpart, but darker.

Star Crystal - This is like Glowstone (in that it emits strong light) and Wool (in that it comes in many colours) combined. It is also very slightly transparent. The only way to obtain any of these is through Silk Touching them from the Starlit biomes in the Collision. It can also be created by arranging 4 Star Pieces into a square yielding 15 or by using 8 dyes of the same color with Wisp Particles in the center.

To "dye" the Star Crystal, put 4 White Star Crystal in the cardinal directions and fill the rest of the Crafting Grid with the appropriate dye. Note that this means one can dye from white to any other colour, but not from any other colour to any other colour, or any other colour back to white. So be careful when dying your Star Crystal!

Circuit - A circuitry inspired block that only generates in the Synapse dimension, though it generates in copious amounts

Damaged/Very Damaged/Aged/Dead Circuit - Aesthetic variants of the Circuit Block, uncraftable and can only be obtained by mining them in the Synapse

Celled Block - Created from putting Eroded Stone in a 2x2 arrangement in a crafting grid, this block has high blast resistance

Celled Lamps - This is another Glowstone-like block, however, it has very high blast resistance. It comes in 16 colors. It is crafted by putting a dye in the middle completely surrounded by Celled blocks.

Conduit - Another glowstone-like block that generates naturally in the Synapse, they generate in large clusters and are the main source of light in the Synapse.

Digital Sea - A semi-transparent air-like block that basically acts as the "border" of the top and bottom of the Synapse, they have no hitbox and do not have any other special properties. They are meant to partially obscure the player's view while inside of them. Fun fact: they were originally meant to light up when touched and then light up nearby ones to them, essentially creating a "wave" but you can imagine the lag of having them generate as a border block in an entire dimension so that was removed.

Synapse Core - Currently has no use other than for crafting the Overlord statue, drops off of the Overlord

Plant Blocks
Painted Wood - Just like any vanilla wood, but cyan-grey with an oak texture. They are usually found from oak-shaped or jungle-shaped trees. They emit a dim glow.

Painted Planks - Just like any vanilla planks, but grey with a cyan tint.

Painted Leaves - Just like any vanilla leaves, but quite cyan-tinted.

Painted Tree Sapling - Just like any vanilla sapling, although they require bonemeal to grow.

Brushed Grass - Just like vanilla grass, but with cyan grass and dark dirt.

Painted Tall Grass - Just like vanilla tall grass, but cyan. They emit a dim glow.

Glowvine - Just like vanilla vines, but cyan. They break instantly and emit a medium-strength light.

Ashen Wood - Just like any vanilla wood, but grey with an oak texture. They are usually found from acacia-shaped trees. They emit a dim glow.

Ashen Planks - Just like any vanilla planks, but white.

Ashen Leaves - Just like any vanilla leaves, but white with ashes on top.

Ashen Tree Sapling - Just like any vanilla sapling, although they require bonemeal to grow.

Ashen Grass - Just like vanilla grass, but with grey grass and dark dirt.

Dried Tall Grass - Just like vanilla tall grass, but white. They emit a dim glow.

Ashen Tall Grass - Just like vanilla tall grass, but white with ashes on top. They emit a dim glow.

Ashen Bush - Just like a vanilla dead bush, but a light grey.

Dead Bush - Just like a vanilla dead bush, but a dark grey.

Bleached Wood - Just like any vanilla wood, but pink with a jungle texture. They are usually found from strange, blob-like trees. They emit a dim glow.

Bleached Planks - Just like any vanilla planks, but pink.

Bleached Leaves - Just like any vanilla leaves, but pink.

Bleached Tree Sapling - Just like any vanilla sapling, although they require bonemeal to grow. They do not emit any light.

Starlit Grass - Just like vanilla grass, but with pink grass and dark dirt.

Starlit Tall Grass - Just like vanilla tall grass, but pink and a different texture. They emit a dim glow.

Other Unlisted Saplings - These saplings do not have a respective tree, and therefore do nothing. They all "require" bonemeal in order to grow. They are as follows (in order of damage value): "Ancient", "Lackered", "Cherry Blossom", "Toxic", "Dead", and "Corroded". These were planned trees that may or may not make it into the mod at some point.

NOTE: These flowers cannot be created in any way in Survival other than by finding one and bonemealing it to get more. Bonemealing it has about a 25% chance to actually give you another one.

Spiranthes - Comes in four colours: blue, pink, red, and white. These can generate naturally in any Overworld forest biome and will be the most common seen.

Coral - Comes in two colours: blue and red. These can only naturally generate in Jungle biomes but are uncommon due to the small amount of open grass area available.

Ginger - Comes in two colours: pink and red. These can only naturally generate in the Roofed Forest biome.

Bluebonnet - A blue flower. These can only naturally generate in Plains biomes.

Sage - Comes in three colours: violet, pink, and white. These can generate naturally in any of the Overworld forest biomes and are relatively common.

Bird of Paradise - A multi-colour flower. A very rare natural occurrence, these can only generate in Jungle biomes but as previously stated, is already uncommon due to the surface area available.

Juniper Bush - A bush-like plant. Hence the name. These can only naturally generate in Taiga biomes.

Stapelia - A yellow flower. This is the rarest plant, out of any chunk it has a one in 50 chance to be part of the allowed plant list. Then it has to be selected out of all of the available flowers. It can naturally generate in all of the Overworld forest biomes.

Thistle - A blue flower. Can only naturally generate in the Roofed Forest biome.

Miscellaneous/Creative Blocks
Time Disruption Cube - This can be made by putting 4 Time Essence into a square. They are instantly breakable and drop nothing. When placed in particular formations (similarly to summoning in an Iron Golem) you can summon specific Bosses. Think of the cross pattern the Iron Golem requires except with two blocks on the front and back of it. Placing the Cube on top of this structure will summon a Boss. Currently it is possible to summon all of the Bosses (except the Overlord) depending on the block used in the structure. Otherwise, giving this a redstone signal will randomly shift the time.

Summon Boss - These disappear and summon their respective boss when a non-invisible player entity gets too close to it.

Structure Generation Seeds - These are blocks which can be placed. A tick after placement, the seed will disappear and generate the respective TragicMC structure.

Disappearing Block - This is an experimental block that disappears when given a redstone signal. Most likely to be removed in a future update.

Luminescence - A block with no hitbox, dim lighting, and complete transparence. These last for a tick before disappearing. This is generally used to simulate "mob glowing/lighting".

Wither Gas - A block with no hitbox that acts as a simulation for gas, it damages non-undead entities inside of it and inflicts a short Wither effect on them as well

Corruped Gas - A block similar to the Wither Gas, except it inflicts Corruption on all non-Synapse entities

Mob Drops & Materials
Tough Leather - One is made from filling in all slots with Rotten Flesh except for the west and east cardinal direction slots. This is generally used to make a Hunter's Bow and Hunter's Armour.

Woven Silk - One is made by filling in a single row with 3 string. These are generally used to make TragicMC bows and candles.

Rock - A silly projectile thrown for fun. It's like snowballs, except you use them when you hate your friends (because they do 1 damage each). 3 can be made at a time by arranging 4 Gravel blocks into a square.

Lava Rock - A fun, silly projectile thrown for laughs. Each rock does 3 damage and sets the target on fire for about 3 seconds. 3 can be made at a time by combining a single Rock with a single Fire Orb.

Enchanted Tears -

Ectoplasm -

Super Glue -

Enchanted Glue -

Lunar Powder -

Celestial Diamond -

Celestial Steel -

Ashes -

Crushed Ice -

Spore -

Thorns -

Sap -

Horn -

Wisp Particles -

Icy Fur -

Stin Horn -

Kitsunakuma Tail -

Skull of Skultar -

Empariah Claw -

Star Pieces -

Time Essence -

Pure Darkness -

Living Clay -

Light Particles -

Dark Particles -

Light Ingot -

Dark Ingot -

Ice Orb -

Gravity Orb -

Fire Orb -

Lightning Orb -

Aqua Orb -

Ruby Charm -

Sapphire Charm -

Emerald Charm -

Diamond Charm -

Awakening Stone -

Synapse Crystal -

Utility Items
Obsidian Orb -

Crying Obsidian Orb -

Bleeding Obsidian Orb -

Dying Obsidian Orb -

Talisman -

Rain Dance Talisman -

Sunny Day Talisman -

Thunderstorm Talisman -

Time Manipulator Talisman -

Moonlight Talisman -

Synthesis Talisman -

Hydration Talisman -

Lightning Rod Talisman -

Doom Consume -

Cooldown Defuse -

Amulet Release -

Blood Sacrifice -

Nourishment Sacrifice -

Dimensional Key -

Synapse Link -

Miscellaneous/Creative Items
Statues -

Doomsday Scrolls -

Challenge Scrolls -

Small Pumpkinbomb -

Large Pumpkinbomb -

Poison Barb -

Neko Rocket -

Neko Sticky Bomb -

Neko Cluster Bomb -

Neko Mini Bomb -

Solar Bomb -

Spirit Cast -

Sword of Justice - It looks like a Golden Sword, tastes like a Golden Sword, swings like a Golden Sword. But it can't be crafted and has 1 durability. And I may have left out the minor detail that it kills most things in one hit.

Bow of Justice - Inflicts death on whomever the arrow lands upon. Has 1 durability; cannot be crafted.

Generators -

Neko Neko Wand - Used as a part of world domination. You can select your first mob by left-clicking. When selecting a second mob (assuming the first has already been selected), that mob will be set as the target of the first mob. Sneaking and left-clicking will allow you to select multiple mobs before designating a target. Right-clicking will reset all mob selections.

Spawn Mob - Basically the spawn eggs of all of the mobs in TragicMC, there is nothing else really special about them but they do have icons based on the mob type. The types are Normal Mob, Mini-Boss, Boss, Alpha, Pet. There are currently no pets in the mod. The spawn eggs also contain the eggs for some vanilla entities that normally have a "broken" spawn egg such as the Ender Dragon, Wither, Iron Golem and Snow Golem.