TragicMC 2/Amulets

These are all of the current Amulets in the mod, along with a general description of how to level them and where to find them.

Description
These are the "ancient trinket of power" items of this mod. You can only use them in your Amulet Inventory (default to the P key to open) and you can only have 3 active at a time. These range from giving you extra resistance to a particular damage type to gaining a potion effect as long as the Amulet is active. Amulets will always have 300 durability; lower level amulets use this faster and some special ones don't use any at all. Durability use depends on the Amulet type and ability, as well as the level.

To start with, you only have 1 Amulet slot open, you must find an Amulet Release and use it to open up another slot. These can only be found in chests, but as of writing this, these are currently glitched and do not generate in chests. Amulets can be found in chests and can be crafted with various mob drops and items.

All amulet effects are passive (think of them like perks in Call of Duty or other games), and higher level amulets have greater effects, even sometimes gaining a secondary effect. Each time an amulet has an effect, it will use up durability. The normal durability-use is 3 for a Level 1, 2 for a Level 2, and 1 for a Level 3/Cursed Amulet. Epic Amulets do not use durability and are thus permanent.

Using the same type of Amulets will result in only the highest level Amulet having an effect. Previously they would combine and do slightly amplified effects, but due to how I rewrote the Amulet abilities to reduce lag, this is no longer the case.

All Amulets use the same crafting recipes, with only the main item changed in each one.

Normal Amulets
These are the general Amulet type that you'll find. They will always be found at Level 1, and must be either combined with another Level 1 to Level 2, or leveled up with an Amulet Release.

Peace

 * Effects: Inflicts Harmony on random mobs that are near you
 * Durability Use: Every time it inflicts Harmony on a mob
 * Upgrades: Higher levels increase the range and chance of inflicting Harmony on mobs
 * Crafting Component: Sushi

Empariah

 * Effects: You create a small explosion whenever you land from somewhere high up. The greater the fall height the larger the explosion. Note that it does not decrease or negate fall damage
 * Durability Use: Every time an explosion is created
 * Upgrades: Higher levels increase the maximum explosion size you create; Level 3 adds a chance to inflict Submission and/or Weakness on mobs nearby
 * Crafting Component: Empariah Claws

Claymation

 * Effects: You reflect negative effects you have onto all nearby mobs
 * Durability Use: Every time an effect is reflected/removed, durability taken per effect
 * Upgrades: Higher levels have a higher chance to reflect effects and have a chance to give you a random positive effect after reflection is done
 * Crafting Component: Living Clay

Chicken

 * Effects: You recover health and lose all negative effects when you sleep in a bed
 * Durability Use: Every time you sleep in a bed
 * Upgrades: Higher levels increase the amount of health recovered
 * Crafting Component: Feathers

Blacksmith

 * Effects: Tools, Armor and other repairable stuff in your inventory is repaired at random intervals, excluding whatever is currently in your hand
 * Durability Use: Every time something is repaired
 * Upgrades: Higher levels increase frequency of repair as well as the amount that is repaired
 * Crafting Component: Flint

Creeper

 * Effects: Gives you Haste
 * Durability Use: At random intervals while the Player has Haste
 * Upgrades: Higher levels gives Haste with higher amplifiers
 * Crafting Component: Gunpowder

Zombie

 * Effects: Negates hunger damage
 * Durability Use: Every time hunger damage is negated
 * Upgrades: None
 * Crafting Component: Rotten Flesh

Skeleton

 * Effects: Reduces pull time for an arrow shot randomly
 * Durability Use: Each time an arrow shot's pull time is reduced
 * Upgrades: Higher chance of pull time being reduced with higher levels
 * Crafting Component: Bone Marrow

Ice

 * Effects: If you get attacked while in a Cold biome (determined by Biome temperature) then you inflict slowness on the attacking entity; you will also take less than half of the damage from the hit
 * Durability Use: Each time you get attacked
 * Upgrades: None
 * Crafting Component: Ice Orb

Snow Golem

 * Effects: Makes mobs able to target you from further away; in other words, they become more hostile
 * Durability Use: Once per mob in range of the effect per few ticks
 * Upgrades: Higher levels increases the range at which entities should target you
 * Crafting Component: Snowballs

Iron Golem

 * Effects: Gives you Resistance
 * Durability Use: At random intervals while the Player has Resistance
 * Upgrades: Higher levels increase the amplifier of Resistance
 * Crafting Component: Iron Blocks

Cursed/Epic Amulets
These are special amulets that always are at max level when found. Cursed Amulets will always have a "bad" effect to counteract their "good" effect. Epic Amulets are basically as good as Cursed Amulets except they do not lose durability and do not have a "bad" effect.

Kitsunakuma

 * Effects: Gives you Fire Resistance; inflict Blindness and sets fire to anything that hits you
 * Negative Effects: Take extra damage from fireballs (around 2x the damage)
 * Durability Use: At random intervals while the Player has Fire Resistance
 * Crafting Component: Kitsunakuma Tails

Martyr

 * Effects: Negates half of the damage you take from all types of attacks
 * Negative Effects: Takes the damage into its own Durability reserve
 * Durability Use: Each time the effect is used it takes the damage into its Durability, meaning it can be destroyed very quickly if not monitored
 * Crafting Component: Ghast Tear

Piercing

 * Effects: Inflict extra armor piercing damage whenever you attack something; extra damage is equal to around 1/8th of the full damage on the hit you've done
 * Negative Effects: You take extra damage from everything (around 2x the damage)
 * Durability Use: Each time you attack something
 * Crafting Component: Thorns

Apis

 * Effects: Completely negate explosive damage
 * Negative Effects: You take extra damage from projectiles (around 2x the damage)
 * Durability Use: Each time you negate explosive damage
 * Crafting Component: Light Particles

Sunken

 * Effects: You gain Aqua Superiority
 * Negative Effects: You take extra damage while in water
 * Durability Use: At random intervals while you have Aqua Superiority active
 * Crafting Component: Aqua Orbs

Enderman

 * Effects: You can "Silk touch" blocks with your bare hand
 * Negative Effects: You mine at the normal mining speed with your bare hand
 * Durability Use: Each time you mine a block with your bare hand
 * Crafting Component: Ender Pearls

Time

 * Effects: Item entities get pulled towards you
 * Negative Effects: None, this is an Epic Amulet
 * Durability Use: None, this is an Epic Amulet
 * Crafting Component: Time Essence

Wither

 * Effects: Wither damage heals you instead of damaging
 * Negative Effects: None, this is an Epic Amulet
 * Durability Use: None, this is an Epic Amulet
 * Crafting Component: Nether Stars